Compound Sportswear · Retail Line Development · v1 · July 2026

Retail
Design Tank

An inspiration archive and concept array for fully-sublimated retail: singlets, fight shorts, the Momentum hoodie, packable jackets and performance joggers. Built as a working range — from graphically maxed-out to F1-clean — so we can pick lanes, cut what doesn't land, and get product in the wild.

Concepts—
Garments5
Palettes—
Textures—
Print method100% dye-sub
How to use this: every flat below is a concept sketch built in code, not a production art file — the point is the design language (color, split, texture, type placement), not the exact silhouette. Kill, keep, or combine. Anything marked KEEP gets built as real repeat art + a mockup on the layered 3D model.
01 — What's actually moving right now

Trend Intel

Sourced July 2026. The headline: the market has split. There is no single "trendy" — there's a loud lane and a quiet lane, and the brands winning youth are running both at once.

02 — Actual product photography, not text summaries

Visual Recon

v1 of this doc was built from articles about a small pool of combat brands, not from their actual products — and it showed (grids, dots, stock camo, and a reference brand — RUDIS — that leans on licensed characters rather than original design). This pass widened the pool to 8 brands across combat, streetwear, skate, high-fashion crossover, and quiet luxury, pulling real product photography and extracting the specific mechanic from each. Every concept card cites which row it came from.

02 — The range framework

Three Tiers

Every retail drop should carry all three. Tier 1 sells the photo, Tier 3 sells the volume, Tier 2 is the bridge and usually the best margin per unit of design effort.

03 — Color systems

Palettes

Hover a swatch for the hex. Each palette is built to survive dye-sub (no out-of-gamut neons that print muddy) and to sit next to Pantone 311C #24C1DB without fighting it. Brand-locked palettes are marked.

04 — Fades & blends

Gradient Library

Sublimation is the one print method where a full-garment gradient costs the same as a blank. This is our unfair advantage over screen-print retail brands — use it. CSS below is the recipe; production art gets built at 150dpi full-panel.

05 — Surface

Texture & Pattern Bank

The Tier-3 secret: a garment that reads "solid color" from 10 feet and reveals a pattern at 2 feet. All rendered live — every one of these is a repeat we can build as production art.

06 — Voice

Type Kits

Retail type does not have to be teamwear type. Brand-safe pairings keep Eurostile/DIN DNA; the explore pairings are what the 14-year-old actually screenshots.

07 — The array

Concept Board

Filter by garment or tier. Each card carries the story, the ink stack, and a build spec.

Reference photography in the Recon section above is competitor product photography, pulled for internal design research only — not for reuse, republication, or redistribution.

08 — Steal from here

Reference Wall

Where to go look, and specifically what to take from each. Not "be like them" — take the one mechanic that transfers to a sublimated combat-sports garment.

09 — Getting it in the wild

Release Plan

Recommendation: don't launch a "collection." Launch a cadence. Small, dated drops let the public vote and give us a reason to post every few weeks.

Test cheap before you cut fabric. Post 3 flats as an IG carousel / story poll per drop and let the comments pick the third colorway. That's free demand data and it makes the audience feel like they designed it — which is exactly why the EE and F1 merch ecosystems work.