Retail
Design Tank
An inspiration archive and concept array for fully-sublimated retail: singlets, fight shorts, the Momentum hoodie, packable jackets and performance joggers. Built as a working range — from graphically maxed-out to F1-clean — so we can pick lanes, cut what doesn't land, and get product in the wild.
Trend Intel
Sourced July 2026. The headline: the market has split. There is no single "trendy" — there's a loud lane and a quiet lane, and the brands winning youth are running both at once.
Visual Recon
v1 of this doc was built from articles about a small pool of combat brands, not from their actual products — and it showed (grids, dots, stock camo, and a reference brand — RUDIS — that leans on licensed characters rather than original design). This pass widened the pool to 8 brands across combat, streetwear, skate, high-fashion crossover, and quiet luxury, pulling real product photography and extracting the specific mechanic from each. Every concept card cites which row it came from.
Three Tiers
Every retail drop should carry all three. Tier 1 sells the photo, Tier 3 sells the volume, Tier 2 is the bridge and usually the best margin per unit of design effort.
Palettes
Hover a swatch for the hex. Each palette is built to survive dye-sub (no out-of-gamut neons that print muddy) and to sit next to Pantone 311C #24C1DB without fighting it. Brand-locked palettes are marked.
Gradient Library
Sublimation is the one print method where a full-garment gradient costs the same as a blank. This is our unfair advantage over screen-print retail brands — use it. CSS below is the recipe; production art gets built at 150dpi full-panel.
Texture & Pattern Bank
The Tier-3 secret: a garment that reads "solid color" from 10 feet and reveals a pattern at 2 feet. All rendered live — every one of these is a repeat we can build as production art.
Type Kits
Retail type does not have to be teamwear type. Brand-safe pairings keep Eurostile/DIN DNA; the explore pairings are what the 14-year-old actually screenshots.
Concept Board
Filter by garment or tier. Each card carries the story, the ink stack, and a build spec.
Reference photography in the Recon section above is competitor product photography, pulled for internal design research only — not for reuse, republication, or redistribution.
Reference Wall
Where to go look, and specifically what to take from each. Not "be like them" — take the one mechanic that transfers to a sublimated combat-sports garment.
Release Plan
Recommendation: don't launch a "collection." Launch a cadence. Small, dated drops let the public vote and give us a reason to post every few weeks.